The final release of lade-wswrace1 has been put in a seperate page on the site and this section is now the development history.
- Go to the projects Main Page.
Change of plans. 13:37 2008-10-17
I have two major changes within this release. The first one being to make it slightly more noob friendly by adding additional platforms in the horizontal section. I have noticed that many players fail to even get past the first room. The new platforms will hopefully make the experience more enjoyable for them.
I have also added some deadly green acid slime to the horizontal tube and removed the "safety net" in the vertical tube. The added element of instant-death will probably be a welcome addition to those who dislike using the /kill command if they fail a jump.
- Download lade-wswrace1-07b.pk3 v 0.7 (1 075 kB)
Lights & pipes. 21:30 2008-10-03
I have inserted some additional light sources in the vertical tube to brighten up some dark areas. I also replaced the dull flat wall that was behind the starting platform with something a little more interesting. Players won't spend a lot of time looking in that direction but the addition of the interconnecting pipes really helps the illusion of being in a small part of a much larger pipe system.
- Download lade-wswrace1-06b.pk3 v 0.6 (955 kB)
Halfway there. 14:15 2008-09-26
The only change to the geometry in this version is the thin walkway across the vertical tube. I did some half-assed experimenting with that area previously but I made that area my main focus this time around and it looks and plays much better now.
Which brings me to a concern I've been having. There doesn't seem to be much work left to do on this map as far as geometry tweaking goes. It's mostly the visuals that need to be worked on from now on. I'm questioning whether a 10 step release of different versions is necessary, or if I should rethink my version labeling.
Something along the lines of Alpha - Beta - Gold would perhaps be more appropriate. Alpha would be a first draft of the layout, Beta would be the stage where the layout is tested using player input (there might be several beta versions released) and Gold is the final release focusing mainly on the visual stage. I might try this model for some upcoming project to see if it works.
Anyway. Here is the latest version. Enjoy.
- Download lade-wswrace1-05b.pk3 v 0.5 (719 kB)
Here we go again. 13:37 2008-09-19
I think that I finally found a solution to the ramp problem at the bottom of the vertical tube. I scaled down the circular platform to allow for a less steep angle on the ramp while still looking visually acceptable. My own testing has shown that it works quite well which I hope further input from other players will clarify.
I even found time to add in some decorative lighting which also acts as hints to where players are supposed to go. Even though it's just a temporary solution it looks rather nice.
- Download lade-wswrace1-04b.pk3 v 0.4 (648 kB)
Don't wet your trousers. 19:30 2008-09-12
The first thing I wanted to try to fix was the ramp in the vertical room. I've had complaints of it being buggy and allowing for both walljumps and dashes very inconsistently. I failed miserably however as no matter how much I changed the angle of the ramp the problem remained. Only when the ramp was nearly horizontal it was no longer allowing for random walljumps. But at that angle the ramp looked completely out of place, so I'll either have to find some other solution or leave it as it is.
After giving up I decided I had to change something radical to make it worthy of a new release. So I did a major overhaul of the horizontal part of the map, mostly to the second part. I'm not sure if I improved things or if I made it worse. As I was testing by myself it felt like the difficulty level had increased and that's something I'm trying avoid. Hopefully I'll get some feedback from other players that will help me evaluate further.
- Download lade-wswrace1-03b.pk3 v 0.3 (595 kB)
One week early! 13:37 2008-09-05
The major issue in v0.1 was that the first section of the map was a bit squashed together. Players were forced to slow down in order to make the jumps. And having to slow down in a race map isn't much fun. I pulled everything out a few pixels and I believe it's one step closer to perfection now.
I'm also testing out a new texture, because the purple box with orange outline was driving me crazy.
Now download this version and tell me if it's an improvement or not.
- Download lade-wswrace1-02b.pk3 v 0.2 (533 kB)
My second official level! 13:37 2008-08-29
The idea for this level started out as a rough sketch in my sketchbook, then I went on to create a quick 3D representation in Sketchup to experiment with the general color theme and get a more three dimensional sense of things.
I'm going for a more typical Warsow look with this project as I got some negative feedback on the theme of my last project for not being entirely "canon". I am however once again going to attempt making my own textures. Even though Warsow is full of textures that would work just fine for this enviroment I find it much more interesting to create something entirely from scratch.
The current purple box with orange outline is placeholder of course.
This version is just a rough box-out so please forgive the sloppy layout. Many of the jumps definitely need tweaking, which I'm hoping some input from more skilled racers than myself can help me with. So please record and send demos if you can.
Please send your feedback, demos and constructive criticism to:feedback@ladelulaku.com
- Download lade-wswrace1-01b.pk3 v 0.1 (526 kB)